﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Pong
{
    class Paleta
    {
        // Atributos
        Texture2D texture;
        Vector2 position;
        Rectangle size;
        Vector2 velocity;

        public Paleta()
        { 
        
        }

        public void Mover()
        {


        }

        public void Draw(SpriteBatch spriteBatch)
        {

            spriteBatch.Draw(texture,position,Color.White);
        }

        public void Update()
        { 
        
        }

        public void LoadContent(Texture2D texture)
        {
            this.texture = texture;
 
        }
    }

}
